![]() Every cutscene takes camera control away from the player you have to look at what they want you, which seems bizarre in a post Half-Life world. Control is taken away from the player too frequently in an age of immersion. Medal of Honor routinely does this though, to the point where it becomes a problem. Here there is no satisfaction, just one-button progression. It doesn’t feel special or like it matters because there is no risk or challenge in doing so. There are spectacle moments in the campaign where the player will have to call in an airstrike or mortar fire, but this amounts to looking at predetermined area and pulling a trigger. The game struggles to carry that feeling though. Because of this, kills feel more real and there’s a greater sense of accomplishment with each headshot. Medal of Honor requires a slower, more methodical cover-to-cover pacing with players making every shot count. ![]() Gameplay reflects this concept players can’t charge through the battlefield and destroy everything in sight. It’s a lot to ask of some players, but those who can stomach the content will have a lot to think about war, death, and what it means to be a soldier. Interpretation is entirely up to the individual player but there is no denying that Medal of Honor, by sheer virtue of subject matter, is a much more emotional experience than the fictions other games put forward. This will be discomforting to some players, others might even call it morbid or distasteful. ![]()
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